06/07/2007, 12:10pm, EDT
Thursday, June 7th
3D modeling program Rhino coming to Mac
The popular 3D modeling program Rhino will be making its way to Mac OS X in the near-term, with a public beta due to arrive shortly. Currently a Windows only product, Rhino can create, edit, analyze, document, render, animate, and translate NURBS curves, surfaces, and solids. It also supports polygon meshes and point clouds. Apparently the Mac OS X version of Rhino will ship with features that are designed to take advantage of technology available exclusively in Mac OS X 10.5 (Leopard), due in feature-complete beta form during next week's Worldwide Developer conference (WWDC) in San Francisco
Architosh spoke with @Last Software (developer of Rhino) CEO Bob McNeel at COFES, reporting "Bob was -- like most developers considering the Mac platform -- cautiously optimistic. The same thing could be said of the Alias folks prior to bringing Maya to Mac OS X, or IMSI/Design with TurboCAD. And UGS' decision to fully support NX 5 on the upcoming Leopard OS is also guarded with this mixture of caution and optimism."
Additional features of the Rhino application include 2-D drafting, annotation, and illustration; ability to ix extremely challenging IGES and mesh files support for wide variety of 3-D digitizing arms, 3-D scanners, and 3-D printers; and ability to scale performance to slower systems.
Filed under: Graphics/Web Design
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Having these apps on Mac OS X would probably increase Mac market-share 2%+ worldwide over a 2-4 year period by itself!
I've been watching Autodesk for some time now in hopes of this, and the current word is they're waiting it out to see if it would be a viable financial investment. Perhaps in a year or two some overtures will be made.
Rhino runs fantastic with Parallels. No problems whatsoever, but I would be overjoyed to see Rhino on the Mac.