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iGiki.com unveils games for iPhone

updated 12:45 pm EDT, Fri June 1, 2007

Games for iPhone debut


iGiki.com has announced that it will release several games designed for Apple's iPhone around the same time that the highly anticipated device launches in later this month. The games are developed in Adobe Flash CS3 and are modified for use without a mouse. iGiki.com's games are separated into GikiSingles, GikiPacks, and GikiMinis. iGiki.com has priced the Arcade GikiPack and Brain KikiPack at $2 for three months, which includes GikiPods with the subscription. GikiMinis are free, and the GikiSingles are available for $1 each for three month periods.

GikiSingles include iTrek, challenging players to pilot a space ship to various locations while racing against the clock; HangMan, a version of the classic word game designed for iPhone; Outer Wars, a 3D shooter enabling players to fly into the outer galaxies; Sink or Swim, challenging players to help save overboard crewment from sharks by throwing lifejackets; and zBlast, an action shooter that boasts intense challenges.

GikiPacks are remakes of classic arcade games which include iTetri, OnPop, Squiditch, and EuroDarts. GikiMinis are free games that introduce iPhone users to the service, and the company is offering mobile mini magazines titled GikiPods.


by MacNN Staff

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Comments

  1. krove

    Mac Elite

    Joined: Jul 2000

    0

    No flash on iPhone?

    Didn't Apple specifically say that Flash wouldn't be on the iPhone?

  1. GORDYmac

    Mac Elite

    Joined: Dec 1999

    0

    Um...

    Flash is a part of QuickTime...which is one of OS X' underpinnings...which runs iPhone...so...Flash is there. I've never heard Apple say such a thing.

    Who ever heard of a game subscription. What kind of c*** is that? I don't have a cell phone [yet], so I could be in the dark on this, but, is that common?

  1. himself

    Mac Elite

    Joined: Jan 2002

    0

    um... no.

    Flash IS NOT "a part" of Quicktime. Quicktime (on Mac OS X) ships with a Flash plugin that allows it to play flash content, but that version is way out-of date and is disabled by default, in favor of the newer version of the plugin that Safari (et al.) uses.

    Playing Flash content on the iPhone will require a Flash plugin from Adobe. The iPhone may be able to use one of the standard Mac Flash plugins since it is running a slimmed down version of OS X, but my guess is that the iPhone will need a different plugin... or at least Adobe will need to make some minor adjustments to the standard one. Either way, if these games have been developed, tested, and are pretty much ready to go on the iPhone, the proper Flash software has probably already been developed for it.

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