updated 03:50 pm EST, Wed March 7, 2007
TN ForceWear Vest
Young startup TN Games used the GDC games expo today to introduce the ForceWear Vest. Force-feedback units located at eight points throughout the clothing create up to ten pounds of pressure in different rhythms depending on the type of hit inflicted to the player. Anything from a solid punch to gunfire can be simulated, reducing the need for visual damage cues in first-person games. Virtual G-force effects can also be generated for driving or flight simulators.
Three different styles of the vest will be sold, with a black tactical scheme, camouflage, and a flame-adorned racing model available to suit the wearer's tastes in gameplay. ForceWear should debut first on the PC in November.