Early iPod development demystified
updated 12:15 pm EDT, Tue October 24, 2006
Early iPod development
A new book is shedding light on the early development of Apple's iPod digital media player, describing the day-to-day life of Apple employees while the revolutionary device was under development. At every go or no-go checkpoint and on every detail, engineers were told to finish "builds" -- in-process prototypes of software and hardware -- on Fridays rather than the more typical midweek deadlines, according to a report from Forbes.com. "I think [...] they were giving the build to Steve [Jobs], who would take it home for the weekend and play with it," one engineer said. Mondays started with long 'to fix' lists, and "Steve would be horribly offended [if] he couldn't get to the song he wanted in less than three pushes of a button," according to another engineer. Journalist Steven Levy's 'The Perfect Thing: How the iPod Shuffles Commerce, Culture and Coolness' is a collection of essays about the iPod.






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Joined: Aug 2002
iTunes achilles heel
...iTunes has a dirty little secret - in the design requirements perhaps mandated by the record labels - just try getting 80GB of music on an 80GB iPod with a laptop with an 80gb drive?
I don't think one can !
It seems if your laptop is full of work & the iPod is the chosen library location, the capacity of the iPod is reduced to HALF because the MP4 files are cryptically named & duplicated in a hidden folder...
The design only works efficiently using a desktop as the library location...?
Is Big Brother at it again...
Without bowing to the iTunes ecosystem, digital lifestyle data management is potentially a really, really messy business...