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Fable 2 details emerge from GDC London

updated 04:10 pm EDT, Fri October 6, 2006

Fable 2 details from GDC

Addressing the Game Developers Conference in London, Lionhead designer Peter Molyneux has shed a bit of light on Fable 2. Thanks 1UP. By Molyneux's account, one of the key concepts in the game will be ownership. You'll be able to buy several forms of property, ranging from houses and streets to dungeons and castles. Some properties will generate quests - Molyneux gives the example of thieves stealing wine from your cellar. In another form of "ownership," players will have a family. These relatives will love you unconditionally, moving to new homes as you see fit and adapting to your moral characteristics. You can be kind or cruel to them regardless; eating pie in front your starving child will at least anger your spouse. This system should also apply to strangers. Finally, some of your actions will have a temporal effect. If you save a gypsy camp from a band of enemies called Hobbs, the camp will eventually grow into a village, and later a town. Slaughtering the gypsies will leave the camp barren. Fable 2 is set to release for the Xbox 360 sometime in 2007.




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