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Blizzard licenses Havok 4.0 physics for future games

updated 04:20 pm EDT, Thu September 14, 2006

Blizzard licenses Havok 4


Scant hints are at least something! DailyTech reports that Blizzard has licensed the Havok 4.0 physics engine for its future games, most of which are currently shrouded in secrecy. Paul Sams has been quoted as saying there are at least three new Blizzard games in the works. Engines like Havok are mainly useful in titles with real-time 3D, where writing proprietary physics code would waste many weeks of game development. The 4.0 revision allows games to use spare processing power on videocards by ATI or Nvidia.


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