updated 09:55 am EDT, Wed August 23, 2006
Leipzig: Molyneux combat
At the developers-only prologue to the Leipzig Games Convention (which is open to the public as of today), Lionhead designer Peter Molyneux gave a demonstration on the subject of next-generation combat mechanics. Using the movie Kill Bill as an example, he argued that a fight's surroundings should play a greater role in action games, and that this is entirely manageable using only one attack button. The key is having the program recognize context - if the player is near an object that can used, the program should be able to determine the best offensive use. A video of Molyneux demoing his concept can be found here. Don't let the title fool you - this is merely proof-of-concept software.