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Civilization IV available in stores

updated 11:30 am EDT, Thu July 6, 2006

Civ IV available in stores

Aspyr Media today announced that Sid Meier's Civilization IV for Mac has arrived in stores across North America. The game features multiplayer support over LAN, the internet, and "Play-By-Email" functionality for competing or cooperating with live players. A 3D world brings dozens of fully animated units and customizable armies, as well as cities and wonders. Key features of Civilization IV include fast-paced game play for a more streamlined experience, greater accessibility via an easy-to-use interface, a flexible tech tree allowing players more strategic choices for developing civilizations through unique paths, and more. Designed from the ground up for modability, the game includes a powerful map editor with XML and Python support. Civilization IV ships for $50, and requires Mac OS X 10.3.9 or later.

Civilization IV features numerous civilizations throughout history, and includes multiple leaders for various civilizations. Specific civic and religious developments can shape the way citizens adore or fear you, with positive demonstrations as well as revolts steering players along the path of leadership.Full system requirements are listed below:

Civilization IV System Requirements:

  • Operating System: Mac OS X 10.3.9 or later

  • CPU Processor: PowerPC G5 or Intel chipset

  • CPU Speed: 1.8 GHz or faster

  • Memory: 512 MB or higher

  • Hard Disk Space: 3.5 GB free disk space

  • Video Card (ATI): Radeon 9600 or better

  • Video Card (NVidia): GeForce FX 5200 or better

  • Video Memory (VRam): 64 MB or higher

  • Media Required: DVD Drive

Recommended System Requirements:

  • Operating System: Mac OS X 10.4.6 or later

  • CPU Speed: 2.0 GHz or faster

  • Video RAM: 128 MB

by MacNN Staff





  1. FastAMX79

    Joined: Dec 1969


    i love

    the civ games. but with requirmenets that require you to have bought a mac in the last 6 months is just insane. the PC version only requires an Intel Pentium 4 or AMD Athlon CPU with at least 1.2 GHZ. why does the mac require an intel chip (core solo/duo which is FASTER) with a CPU Speed: 2.0 GHz or faster??

  1. beeble

    Joined: Dec 1969


    COD 2

    Civ 2 has the same system requirements as Call of Duty 2. The demo works great on my Powerbook G4 but when I emailed Aspyr about why they said a G5 was required they simlpy said that most G4's they tested on showed poor performance. A G5 isn't required. They're just trying to keep things simple. And all but one model G5 was at 1.8GHz or above.

    The email said that they didn't recommend buying a game where your machine is below the minimums even if a demo works well. But since I had the graphics set to somewhere in the middle and it went quite well I'd expect COD 2 to work fine on my G4. Civ 4 is another story though. But I seriously doubt if it actually requires a G5 either, just a very fast G4 that meets or exceeds all the other requirements.

    I'd be very interested to find out performance details from people who buy either of these two games and run them on recent G4 machines.

  1. eks

    Joined: Dec 1969


    Good Grief

    Those requirements are, for lack of a better word, bonkers!

    I'd be interested in seeing the math behind this - how many people have machines that meet those requirements AND are Civ fans vs how many people with G4's that are Civ fans...

  1. scelerat

    Joined: Dec 1969


    PowerBook G4: very slow

    I have a 1.67 GHz PowerBook G4 with 1G RAM (a 1-year old laptop) and just got Civ IV on Thursday.

    Slow. Slow. Painfully slow. Opening animations are 1-3 fps; a really bad sign.

    Even with most in-game animations off, everything is very sluggish. For instance, there's an options dialog box you can call up in the middle of the game to set things like screen resolution and audio tracks. Of course, it's semi-transparent, with the 3D-rendered game still trying to update in the background and mouse clicks can take up to 20 seconds to register.

    Scrolling and zooming is super choppy -- again, really low frame rates.

    It's almost comical watching the animation of a foreign leader negotiating with you -- I think he's supposed to be blinking but it looks more like he's falling asleep every few seconds.

    Trust me, as someone who's played Marathon on a Mac IIsi, I know slow. Civ IV is slow.

    To top it all off, you can't play the game without inserting the DVD. Annoying. Civ III did that, too. Also highly annoying. I paid $50 for this game. Why is it so crippled?

    One thing that *seemed* to help performance *slightly* was changing the screen resolution from 1024x768 (interpolated) to 1280x854 (native).

    But yeah -- those insane system requirements (which I didn't see because I preordered on Amazon a long time ago) -- are for real.

  1. mgekelly

    Joined: Dec 1969



    I am furious about this, having waited the best part of a year for the port. It is pointless to port a gmae to run on intel processors, since those machines can boot in Windows anyway! My suspicion is that these minimum specs indicate that Aspyr has just done a lazy port (udnerstandable, of course, because they don't stand ot make huge $$ out of this) which does things inefficiently and hence requires bonkers amounts of processing.

  1. mgekelly

    Joined: Dec 1969



    that said, I have heard it works much better with the latest upgrade patch.

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