toggle

AAPL Stock: 100.96 ( -0.83 )

Printed from http://www.macnn.com

Briefly: MS delay; WoW faster on XP

updated 01:10 pm EDT, Fri April 21, 2006

MS delay, WoW faster on XP

In brief: Industry watchers say Microsoft's antitrust fight in Europe is threatening to stem the next release of Windows, and has turned into a major distraction for executives which could introduce further lawsuits.... A new report recently tested Windows XP and Mac OS X side-by-side using Apple's Boot Camp software, revealing that World of Warcraft (WoW) runs twice as fast under Windows XP.... Big Nerd Ranch Europe has announced Cocoa Bootcamp on Tiger, offering consumers the opportunity to learn Cocoa from Aaron Hillegass in Europe.... MacProVideo.com today launched Mac 101: Mastering Your Mac ($40), a video tutorial program available via DVD or download offering tips and tricks for new Mac users.... The U.S. Consumer Product Safety Commission today announced a voluntary recall of 15,700 laptop batteries in cooperation with HP, after the company received 20 reports of batteries overheating.




by MacNN Staff

POST TOOLS:

TAGS :

toggle

Comments

  1. Feathers

    Joined: Dec 1969

    0

    wow

    ...all this means is that the developers of World of Warcraft made a sh*tty job of porting the application to OSX. Don't see how this reflects on Apple at all? And why is it that the OS is always blamed for poor performance rather than the application itself. Who owns MacNN anyway, c|net?

  1. ktwdallas

    Joined: Dec 1969

    0

    WoW Test

    On the WoW test, if it's on an Intel mac, that means that the Mac version is being run through Rosetta.. so you're not comparing native OSX/Intel code vs. Windows/Intel code, you're comparing Windows/Intel vs OSX/Rosetta/Intel... well, duh, of course it's going to be slower...

  1. stilltron

    Joined: Dec 1969

    0

    re: wow test

    actually... WOW is a native app now (universal binary was released a while ago). I think the performance issues lies in how OSX deals with Open GL. Blizzard has done a great job in supporting the Mac community. It just might be a while before Mac can complete as a gaming platform.

  1. Elvin

    Joined: Dec 1969

    0

    RE:WoW Test

    In regards to the post from ktwdallas... as of verison 1.9.3 of World of Warcraft, it is a Universal Binary, therefore not using Rosetta in any way.

    The difference in speeds has to do with playing the game natively in Windows under DirectX vs. playing a port of the game under OpenGL on a Mac.

  1. bmyers2

    Joined: Dec 1969

    0

    WoW Rosetta

    I agree, this seems to be a reflection on the port, not Apple. That said, I believe past debate has suggested Apple puts a lot more into the GUI where Windoze is more 'smoke and mirrors.' However, does this result in a faster user experience? I for one have loaded XP with Boot Camp and agree window screen draw etc., seems faster. I just remind myself that I'm getting a more feature rich experience with OS X. I love my Mac and always will.

    I didn't confirm but thought WoW was universal so this test is more than the Rosetta equation. I could be wrong.

  1. Hobeaux

    Joined: Dec 1969

    0

    porting vs truly native

    I don't know why anyone would be blaming blizzard for the app performance *cough*feathers*cough* -- any application having to be rewritten for a different platform than what it was initially designed for is going to have a performance hit.

    DirectX is targeted to gaming and pushing graphics as fast and hard as it can. OpenGL is really just a way of getting graphics to the screen and isn't as 'powered' as DX.

    If Apple decided to take gaming seriously rather than throw their hands up with a "we lost that battle long ago" attitude, there might be better performance on the Mac.

    Funny: Apple sets itself up as the 'ultimate consumer platform' but is failing at addressing the core of consumer-thought: entertainment. At least, in my not-so-humble-opinion

  1. Hobeaux

    Joined: Dec 1969

    0

    btw

    the above statements are simplifications to communicate a point.

  1. Zak Nilsson

    Joined: Dec 1969

    0

    WoW is not a port

    WoW was developed for Windows and OS X concurrently. They were released at the same time, on the same disc. Blizzard has always done it this way. The OS X version of WoW is not a port of the Windows version in any way. The problems lie in a variety of places - bus speed, memory timing, OpenGL performance, etc. The Mac support forum on the WoW boards are pretty active, and the CMs have gone through it a few times. They've also hinted that large performance increases are in store on the Mac side once new versions of OpenGL are made available.

  1. technohedz

    Joined: Dec 1969

    0

    warzzard's fault

    This is what you get when you pick graphical three dimensional multi-player w/ hero enhanced wood cutting, gold gathering, map tilting feature rich games over simple games where you get to blow s*&t up.

    "hey guys, we've got a really good franchise in that Broodwar stuff we put out years ago" "yeah, let's just keep selling the box set and try to grab the console market cause we're code gods" "hey fellas, uhm...we're not as smart as we thought...let's pawn this off on someone else and bring back the orcs and stuff for a while" *cough*...'uhm...err...we like kinda lost our code...you know how we couldn't make up our mind when we made broodwar and stuff..so we had all our stuff up and zapped code...well..erm...we gotta build the green guys from scratch" "nevermind...just render each scene with one of them freely available ray tracing engines and nobody will notice our sloppy code because they'll just think their machines are too slow to run it' "dude...genius...that gives us time to work on our vaporware publicity campaign...' *cough*'fellas...we're gonna at least have to hire someone to make SC a universal binary..think those guys at microsoft would buy us like they did bungie?'

    Large performance increases could be there if they spent some time coding in their own effective APIs instead of relying upon the GPU attached OpenGL support. There have been Warcraft problems for years in the forums. It's nothing new. WoW sucks on a mac....and?

    Windows and Mac OS X are entirely different operating systems. Think Windows would be as fast if it didn't skimp on all the security stuff? If you're gonna spend the time and money to play WoW, then get a dedicated machine w/ IV caffeine etc... This is whatcha get choosing orcs over zerg..you've been warned blizzard, your enemies are legion and still you procrastinate..

  1. rtbarry

    Joined: Dec 1969

    0

    WoW! technohedz!

    speaking of wow, that was the geekiest post i've read in months. kudos. you win!

    ;-)

Login Here

Not a member of the MacNN forums? Register now for free.

toggle

Network Headlines

toggle

Most Popular

MacNN Sponsor

Recent Reviews

Autodesk Smoke 2015

Since May of this year, Autodesk has been shipping the highly anticipated update to its high-end post-production video editing suite, ...

Crucial MX100 256GB SATA-3 SSD

While the price-per-gigabyte ratio for magnetic platter-based hard drives can't be beat, the speed that a SSD brings to the table for ...

Narrative Clip

With the advent of social media technology, people have been searching for new ways to share the events of their daily lives -- be it ...

toggle

Most Commented