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Quad G5 Macs outperform all systems

updated 08:20 pm EST, Thu December 22, 2005

Quad Power Macs deliver

Apple's newly announced Power Macs are expensive, but , including the highest score of any computer on the CPU-intensive CineBench rendering test; however, it stil under-delivers in terms of gaming performance and the company is late to the market with its first dual-core processors. Awarding the Quad G5 systems a 4.5 out of 5, the review of Apple's Quad Power Mac G5 by PC Magazine says the system is worth upgrading to "for those who need (and can justify) the power and expense. The dual G5 cores in each of the two CPUs push the G5 Quad to performance numbers we've never seen before. With four true cores working on the same task, the G5 Quad powered through our new Adobe Photoshop CS2 tests at a speedy 57 seconds.

"The previous Power Mac Dual (2.7 GHz) took 1 minute 14 seconds to do the same ten tasks (30 percent longer), and the Dell XPS 600 took 1:03 (a still-significant 11 percent difference). Though 11 percent doesn't seem like much, it can really add up over the course of a day or week, especially on time-sensitive projects."

The editors recommend the new PowerPC-based systems because they believe that Intel-native and universal binary software (software that contains both PowerPC and Intel optimized code) are likely to lag behind the introduction of the Intel Macs by several months to a year.




by MacNN Staff

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Comments

  1. jscotta

    Joined: Dec 1969

    0

    Game Performance

    I do not think that the short-coming in game performance lies with Apple. Rather the problem is the lack of efficiency in the ports from Windows to the Mac - poor programmer performance.

  1. mike3k

    Joined: Dec 1969

    0

    Intel

    I've only used a Dual 2GHz G5, but my DTK blows it away. It's by far the fastest Mac I've used. It only takes a few seconds to boot, applications launch instantly, and windows snap open immediately. PPC applications run much faster than they do on my 1.5 GHz PowerBook G4. I expect the released machine to be even faster.

  1. freakboy2

    Joined: Dec 1969

    0

    game performance 2

    most game performance is based on the gpu and having one really fast processor. Most games are not dual CPU aware, even now, although that might start to change w/ all the dual core chips coming along.

    i expect apple's new intel based machines to spank. :)

  1. tvalleau

    Joined: Dec 1969

    0

    Killing with kindness...

    WHY do the PC folks insist on misrepresenting Apple products? Thanks for saying the nice things, but 16 gigs of memory does NOT cost $11,000. I can get 16 gigs of non EC for $3000, and 8 gigs for $800. The price of the machine is listed as over $9000 (while, in small type in the article, it's properly noted as $3299.) Maybe they learned how to write about Mac from the folks at Consumer Reports...

  1. Ikon

    Joined: Dec 1969

    0

    Dual G5 -> Dual Dual Core

    Will there be upgrades for Dual G5's?

  1. Roehlstation

    Joined: Dec 1969

    0

    re: dual g5 -> dual dual

    It is not often that Apple makes a system that can have the processor upgraded, and this is another case where that is true. The logic board in the older G5 models will not support a dual core.

  1. LouZer

    Joined: Dec 1969

    0

    re: game performance

    I do not think that the short-coming in game performance lies with Apple. Rather the problem is the lack of efficiency in the ports from Windows to the Mac - poor programmer performance.

    Yeah, that's it. Don't blame the hardware. Blame someone else. Its apple, that's all there is to it.

    most game performance is based on the gpu and having one really fast processor. Most games are not dual CPU aware, even now, although that might start to change w/ all the dual core chips coming along.

    See, you got it mostly right. Some games are dual capable, but very few. Most games also benefit more from the video card then from the CPU. And memory, memory, memory.

    Apple's at fault for including crappy video cards with their systems (and only until the last set of macs, not even moving to PCIexpress for the video). Then it gets to the drivers, which are where the issues also lie (and its apple who has to get them written).

    However, I don't see game performance as improving much when going to Intel. Video cards are still dependent on the system software, not the CPU. Going to intel is NOT going to allow you to just get the most kick-a** ATI card and shove it into a mac. There needs to be drivers written to talk between OS X and the hardware, and since the OS is the same, the hardware issues will be too. Macs will still be stuck with one or two video card options (overpriced options, at that), and performance and capabilities will still fall well short of what Windows-based PCs can achieve.

    Oh, and Mac folks here keep saying games don't matter, so why this is a big deal is beyond me. "Buy an xBox for $500 and be done with it!"

  1. Peter Bonte

    Joined: Dec 1969

    0

    re: re: game performance

    I don't agree thats its only a driver issue, the cards will need to be hardware compatible so ATI and nvidea has to make special series just for Mac. The Intel Macs can use any PC graphics card because games speak to the cards directly and osX uses specific parts that are available on all modern cards. Its mainly the ROM that needed to mac specific.

    PS3 for me, Blueray, mouse, keyboard, and linux makes all the difference.

  1. GORDYmac

    Joined: Dec 1969

    0

    Okay, and why...

    ...are we spending $3299 on a gaming machine again? I mean, I just don't get it [granted, I'm not a gamer]. These are serious machines, not gaming machines. Buy an Xbox/PS2/PSP/GC if you're serious about games.

  1. gurman

    Joined: Dec 1969

    0

    Indeed

    No game system is worth that much. But to correct some of the other posters, all four CPU's appear to be active (at the 15 - 35% level, depending on the game action) when I play Halo CE on my Quad --- according to the Activity Monitor. I don't know if Westlake/MacSoft explicitly made the code multithreaded, or just used OS calls that were.

    While I didn't buy this machine as a game system, it's nice to be able to use it to play games occasionally, which is as often as I play games. I think that's the Mac gaming niche for now. Serious gamers (read: under 25 males) can buy the Xboxes, &c.

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