updated 02:10 pm EDT, Fri June 3, 2005
is a tool for performing high resolution rendering in real time. The new FastRadiosity engine lets users compute images in radiosity -- even in preview. 3D objects and vegetation can be used directly in the preview window by simply dragging and dropping them. This enables users to work on different scenarios quickly and to simulate true virtual scenes in a real environment. Like its predecessor, Artlantis R is designed based on the original concept of constant preview window interactivity, with user defined modifications and settings. The preview image is calculated each time a change is made to the lighting, subject or environment settings, enabling the user to control all adjustments without losing time.
SDA (Selective Display Accelerator) allows scenes to be handled interactively and to incredible dimensions. "Artlantis' OpenGL display engine never lets you down, regardless of how many surface planes you want to display." It selects and displays the most important surfaces and masks the others to let the user manipulate the models interactively.
The FastRadiosity engine calculates light dispersion with unrivaled speed. Your scenes appear more realistic than ever in preview on the screen. And they appear in record time. All of the project's lighting data figure in calculating, in record time, the final image, taking into account all graphic data of the project, spotlights and bulbs, heliodon and sky, surfaces and shaders.
RayBooster is a raytracing acceleration library. It improves Artlantis' performance when it comes to Ray-Tracing calculations (processing very complex projects from 10 to 100 million polygons.)
Artlantis R also uses a new technology for image data exchange called PostCard. This technology enables the user to compile true albums of materials from simple JPEG images, which are devised over the course of various projects.