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World of Warcraft to hit stores November 23

updated 02:55 pm EST, Thu November 4, 2004

World of Warcraft in Nov.


Blizzard Entertainment today announced that its eagerly awaited massively multiplayer online role-playing game will be in stores in North America on November 23, 2004. The game will launch simultaneously in Australia and New Zealand, and is planned for release in Korea, Europe, and other countries throughout Asia shortly following. With a monthly subscription, players in these regions will soon be able to experience the epic adventure of the Warcraft series in an immersive and continually evolving online environment.

"In World of Warcraft, players assume the roles of legendary heroes and interact with thousands of other players online as they explore and adventure across a vast world. Whether journeying together or questing on their own, players will engage in heroic battles, develop friendships, forge alliances, and compete with enemies for power and glory. The game features customizable character classes with thousands of weapons, spells, and abilities. With an innovative, easy-to-use interface, an action-packed combat system, and thousands of quests that build an immersive storyline, World of Warcraft offers a MMORPG that will appeal to both veteran and casual players alike."



World of Warcraft will be available for Mac OS X and Windows 98/ME/2000/XP formats at a suggested retail price of (US)$50, and will include a free one-month subscription to the game. A special collector's edition of World of Warcraft will also be available for $80 and will include the game on both CD-ROM and DVD, a free one-month subscription, a World of Warcraft behind-the-scenes DVD, an exclusive in-game pet, a cloth map of the game world, a soundtrack CD, an Art of the World of Warcraft coffee table book, and a commemorative game manual signed by the development team.



After the initial free one-month subscription ends, players of World of Warcraft will be able to continue playing under one of three different subscription plans, according to Blizzard. The month-to-month subscription plan costs $15 per month, the three-month plan costs $14 per month, and the six-month plan costs $13 per month.



World of Warcraft has received a 'Teen' rating from the ESRB.


by MacNN Staff

(8)

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Comments

  1. Sebastian

    Junior Member

    Joined: Jul 2000

    0

    Brilliant Marketing

    Sell the game as you would any of your previous games. Make it interactive and subscription based so you continue to generate a revenue stream from it. Nice 8-) Bit harsh to me as a consumer, but nice if they can pull it off..

  1. DannyMac

    Fresh-Faced Recruit

    Joined: Aug 2001

    0

    Re: Brilliant Marketing

    Are you new? Other MMORPGs are the same... Ever hear of Everquest? Star Wars Galaxies? Dark Age of Camelot? Xbox Live? All subscription based because providing the bandwidth for thousands of people isn't cheap.

  1. ultmast

    Fresh-Faced Recruit

    Joined: Mar 2004

    0

    Re: Brilliant Marketing

    Subscription based content is going to become more and more prevalent as we move forward, and games are no exception.

    We've seen this trend with gaming for several years now, as more and more MMORPGs are coming out.

    Is it really that surprising that people are willing to pay a monthly fee to get the following benefits:

    1) A social network that shares their interest (people who play the same game(s) they do)
    2) A feeling of permanence to their activities (persistent worlds and characters)
    3) Recognition of accomplishment from peers (instead of your game deeds being on some memory stick in your living room)
    4) Content that's continually updated and evolving
    5) The ability to constantly meet new people and cooperate/compete with them

    That's just off the top of my head. Sure it's just a game, and sure people will take it more seriously than they should, but a lot of people will get all the extra attention, satisfaction, and community that they're looking for in the world, for only $13 a month. Not a bad deal, if you ask me. I spend more than that on lunch some days.

  1. sbjordal

    Dedicated MacNNer

    Joined: Jul 2000

    0

    There goes Christmas

    after playing the alpha and the beta, all I can say is "oh lord...better start stocking vivarin and jolt"

  1. LouZer

    Fresh-Faced Recruit

    Joined: Nov 2000

    0

    Who the f' cares

    Wow, another on-line RPG. Oh, the excitement. I can barely contain my impulse to yawn

  1. bjrubble

    Fresh-Faced Recruit

    Joined: Nov 2004

    0

    Another on-line RPG?

    LouZer, have you played Blizzard's games before? There were plenty of RTS games before StarCraft, but none of them hooked me for a week. StarCraft had me for three $%@ing years! Blizzard has consistently done everything a class above everyone else. I can't imagine anyone with the slightest interest and/or knowledge of gaming regarding Blizzard's offering as "just another" entry in its genre.

    My interest in MMORPGs has been lukewarm at best, but I'm still going to be in line to pick up WoW the day it's released. I'm simultaneously excited and fearful at sbjordal's comment -- I have a regular job to consider here..

  1. illovich

    Fresh-Faced Recruit

    Joined: Apr 1999

    0

    very good, very tight

    If you are a mac-only computer user, World of Warcraft is pretty much your best bet for MMORPG action. I'm in the beta. It's very tight, very true to Blizzard's unusual (for the software development world) commitment to quality and polish.

    To those who are wary of a subscription model, the thing to realize is that this is a game where you are connecting to and interacting with this company every day. In return you get a game with literally thousands of hours of game play versus the usual 20-40 hours of most games, not to mention most MMORPGs are constantly updated and retuned.

    I am looking forward to this games release.

  1. DarylF2

    Fresh-Faced Recruit

    Joined: Nov 1999

    0

    Stable and FUN

    I played many of the earlier MMORPGs (Clan Lord on OS 9, and Ultima Online, EverQuest, Asheron's Call, Ultima Online: The Second Age, & Anarchy Online on Windows) and World of Warcraft (WoW) is much better than any of them, IMHO. It is easy to get started, but still both challenging and fun. The graphics are nice, and the game is VERY fast and 100% stable on my Dual 2.5 GHZ G5 with Radeon 9800XT.

    Plus, Blizzard is one of the VERY FEW game companies to treat the Macintosh as an equal with Windows. That, together with the fact that they consistently create the most stable, balanced, and FUN games anywhere makes my almost 100% certain to buy anything they release. Blizzard is that good, and WoW is no exception.

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