toggle

AAPL Stock: 559.66 ( -5.66 )

Aspyr to publish DOOM 3 for Mac

updated 11:25 am EST, Wed November 3, 2004

DOOM 3 for Mac


Aspyr announced today that it is bringing id Software’s blockbuster hit, , to Macintosh. The game is under development for Macintosh by id Software, and will be published by Aspyr. "The ruins of an ancient Martian civilization have unlocked the secrets to teleportation and the Union Aerospace Corporation will stop at nothing to harness this world-altering technology. As part of a Marine detachment sent to protect the facility, your duty seemed simple enough – until the invasion. Now, in an epic clash against pure evil you must fight to understand who is with you, who is against you, and what must be done to stop this nightmare from reaching earth." The game, which requires a PowerPC G5 1.5 GHz or faster microprocessor, is available for pre-order for $50.


by MacNN Staff

TAGS :

 gaming
toggle

Comments

  1. iomatic

    Mac Elite

    Joined: Oct 1999

    0

    Yay!

    Now we have something to distract ourselves with while the long-term prospects for the U.S. go down the toilet!

    Thank you America!

  1. eldarkus

    Fresh-Faced Recruit

    Joined: Feb 2004

    0

    Bush Mod

    Errrr.. why not just say it requires a G5 or better. The G4 never made it past 1.5Ghz (that I remember)

    Can someone start working on G.W.Bush skins for this game.. it'll make the distraction that much more fun!

  1. outZider

    Junior Member

    Joined: Sep 1999

    0

    but..

    who cares? don't bother. no one cares about doom 3 anymore. :)

  1. awcopus

    Mac Elite

    Joined: Nov 2001

    0

    The good news

    is that the DOOM 3 engine is making it to the Mac. The games based on this engine should be beautiful, even if DOOM3 itself is, in the end, very unoriginal.

  1. nemesys

    Fresh-Faced Recruit

    Joined: May 1999

    0

    Requires a G5?

    Is this a typo? I know that this game is demanding, but a G5?????

    What about the rest of us, using G4-based PowerBooks?

  1. FireWire

    Mac Elite

    Joined: Oct 1999

    0

    G5!!!!!!

    i'm wondering why the system requirements for the Mac version are so much higher than for the PC.. According to the official Doom 3 website, for PC all you need is:

    English version of Microsoft® Windows® 2000/XP
    Pentium® IV 1.5 GHz or Athlon® XP 1500+ processor or higher
    384MB RAM
    8x Speed CD-ROM drive

    and the supported video chipset include the GeForce 3 and 4MX. So they are telling us that you need a low-mid range PC to run the game but a top of the line Mac? I just cannot understand why a 1 1/2 year old 1 Ghz G4 iMac should not be enough to play the game, if for most tasks, a PPC will outperform its Pentium counterpart which have higher clockspeed...

  1. Halfloaf

    Junior Member

    Joined: May 2003

    0

    Umm...

    a PPC will outperform its Pentium counterpart which have higher clockspeed...

    Funny how my 1 ghz P3 is faster than my 1 Ghz TiBook...! In all 3D rendering & CAD aspects. And the PC only has a MX4 vs. my ATI 9000....Go figure!

  1. sehix

    Fresh-Faced Recruit

    Joined: Sep 2000

    0

    Re: Umm...

    Not funny at all, once one understands that CPU speed is not the only thing that determines performance: graphics subsystems, mass storage speed, i/o bandwidth, etc. etc. etc.

    All other things being equal, yes the PPC will beat an equivalent Pentium system at a given clock speed.

    But all other things are seldom equal.

  1. eldarkus

    Fresh-Faced Recruit

    Joined: Feb 2004

    0

    Processors

    the G5 chip is faster than any other chip out there, in terms of raw processing power. Just check the article.

    http://www.linuxinsider.com/story/36964.html

    to explain why the system requirements are so high for the mac port, read this (from the above article)

    - In some areas, such as gaming, the PC so dominates the market that Mac ports look like utterly contemptuous attempts to scoop up free money by applying little more than a custom makefile to a standard code base -- a code base that usually contains hundreds of Windows and x86 specific optimizations, most of which become bottlenecks when dropped on the Mac without change.

    Remember "Slowaris?" When Sun recompiled Solaris 2.5.1 for x86 uniprocessors, a product that ran like greased lightening on 85 MHz SuperSparcs turned out to cheerfully morph 400 MHz PII machines into 286s. That's what happened to Apple, too, when it first ported BSD to RISC, and what still happens to games manufacturers who just recompile x86 code for the PowerPC.

  1. Buran

    Fresh-Faced Recruit

    Joined: May 2000

    0

    Looking forward ...

    ... to the day when we really do "live" on Mars. And yes, while Doom 3 may be "unoriginal", it isn't supposed to be. It's a remake of the original game which was largely responsible for the first-person shooter genre (though Return to Castle Wolfenstein was published first) with modern technology applied.

    Unfortunately, the designers didn't see fit to give us more than passing glimpses of Mars -- short runs across the surface and the occasional glimpse outside nearly nonexistent windows. And then there was the earth-normal 1G gravity -- buildings on Mars will look very different than they do here on Earth because Mars is a smaller planet and humans can therefore jump higher (just watch film of Apollo astronauts running around in 1/6G...)

    Anyway, I'm hoping this port works out well. Just watch out for those damned MartianBuddy cabinets!

Login Here

Not a member of the MacNN forums? Register now for free.

 
close
Photo
toggle

Network Headlines

toggle

Most Popular

MacNN Sponsor

Recent Reviews

iHome iW2 AirPlay speaker

iHome generally isn't known as a luxury brand when it comes to audio, but it is prolific -- the company's docks and speakers are every ...

Logitech Ultrathin Keyboard Cover

One of the iPad's main weaknesses has always been productivity. It's not a question of apps; while it has taken a little time for a na ...

Logitech UE Air Speaker

If maybe a little more slowly than Apple would like, AirPlay is becoming a staple of the wireless speaker market for iOS devices. The ...

toggle

Most Commented