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Mac Maya plugin announced for MicroScribe digitizers

updated 08:35 am EDT, Tue August 10, 2004

New Mac Maya plugin

Immersion Corporation today announced MicroScribe Connections for Maya for Mac OS X, a new software plug-in that will enable Immersion's , the exclusive distributor, provides seamless data flow from the MicroScribe system to Maya.

"For years Maya users on the PC have had great success with our MicroScribe digitizer, used in the creation of feature length animations such as Shrek," says Tim Tight, vice president and general manager, Immersion's Industrial Group. "We are dedicated to the Mac user community and the ease and speed that the MicroScribe system provides will be a welcome feature for them. High performance 3D digitizing is absolutely necessary for many creative applications, and it's very important that you can now get it on the Mac, the preferred platform of many creative professionals."



MicroScribe Connections for Maya offers designers direct access to MicroScribe system settings through an integrated menu, allowing for detailed control over the modeling process. A Custom Reference Frame feature provides quick alignment between the MicroScribe system and the Maya workspace, while advanced digitizing features include Scan Planes and time or distance Auto Plotting. In addition, any Maya object can be parented to the virtual MicroScribe cursor, making dynamic light and camera placement fast and easy.



The Mac plug-in supports Maya 6.0 and above for Mac OS X. MicroScribe Connections for Maya for Mac OS X is fully compatible with all USB-capable MicroScribe G2 hardware.



Bluetooth Wireless CyberGlove


Immersion also announced a Bluetooth wireless version of its CyberGlove hand motion-capture glove. It is designed to help video game and film animators increase production efficiency: "Instead of needing a separate setup for hand-motion capture, the freedom of wireless will allow the recording of hand motion along with full body movement." The new lightweight, wireless glove takes up to 22 joint-angle measurements, working with Immersion's VirtualHand software to transform hand and finger motions into realtime digital joint-angle data that feeds directly into the most popular motion-capture applications.




by MacNN Staff

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