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New \'white paper\' discusses Mac OS X development

updated 12:20 pm EST, Fri February 20, 2004

Mac OS X dev white paper

that "discusses seven key issues to consider when developing for Mac OS X. It's written by INM Senior Project Manager François Breton, and is supported by a case study of the recent conversion of Macromedia Authorware 7 to Mac OS X, performed by INM. It is a definite must read for any developer who is faced with projects that may involve Mac OS X."




by MacNN Staff

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  1. MacNN.com Reader

    Joined: Dec 1969

    0

    I wonder..

    Will this help MacroMedia to develop a decent OS X version of Dreamweaver?

  1. MacNN.com Reader

    Joined: Dec 1969

    0

    You may want to try

    BBEdit.

  1. MacNN.com Reader

    Joined: Dec 1969

    0

    Good article, but thin

    This was an interesting article, as far as it went. I just finished up an OS X port of a 30K+ line photoshop plugin. I thought it was interesting that they could convince MM to abandon some in house image routines to use what is in Quicktime. I've found this a hard sell in many companies. The problem is usually that the imaging code has an API or architecture better suited to the existing code than QT. He also skips over carbon event handling, and numerous other new technologies that one can add to a carbon port. They all add value, but demand a good bit of thought to be integrated intelligently.
    JR

  1. MacNN.com Reader

    Joined: Dec 1969

    0

    Lost!?

    I thought there was no Authorware for Mac, for years and years?

  1. MacNN.com Reader

    Joined: Dec 1969

    0

    RIPE!

    This white paper is RIPE to bring 10-15 new products to Mac OS X.

  1. MacNN.com Reader

    Joined: Dec 1969

    0

    lol

    i count 6 issues, not 7...

  1. MacNN.com Reader

    Joined: Dec 1969

    0

    The last step is always..

    7. PROFIT!

  1. MacNN.com Reader

    Joined: Dec 1969

    +1

    Hire me!

    This actually looks more like an ad for Integration New Media than a useful paper. It is only a couple of pages of general ideas which most good developers already know.

  1. MacNN.com Reader

    Joined: Dec 1969

    +1

    Carbon/PB inaccuracy

    They state that they used Codewarrior at the time because "at the time of the development of this project, Project Builder couldn’t handle Carbon libraries. Since the release of Panther™,
    it can"

    This is false. I ported an old app of mine over to Carbon with PB back in the 10.1 days.

  1. MacNN.com Reader

    Joined: Dec 1969

    0

    Re: Carbon/PB inaccuracy

    They probably mean CFM Carbon libraries (like existing third party libs) which you cannot use in Mach-O only PB.

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