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Halo for Mac goes \'GM\', shipped to manufacturing

updated 10:35 am EST, Mon December 8, 2003

Halo for Mac goes \'GM\'

MacSoft today announced that for Macintosh has been declared 'GM' and was sent to manufacturing on December 5. MacSoft said Bungie Studios' popular game title should be available in retail stores in North America early in the week of December 14 and in Europe later the same week. The $50 title features many enhancements over the best-selling Xbox version, including 16-person online multiplayer mayhem, better graphics, new vehicles, new weapon, new maps, customizable multiplayer games and the precision of playing with a mouse and keyboard. The requires an 800MHz G4 processor and Mac OS X 10.2.8.

Players can take the battle online with gamers on both Windows PCs and Macs in a variety of individual and team-based games, including King of the Hill, Capture the Flag, Death Match, Race, Oddball and more. Players also can now pilot the Banshee in multiplayer games, drive a Rocket-equipped Warthog, and control a Covenant Gun Turret. A new Fuel Rod Gun gives players the ability to lob awesome firepower over obstacles and defenses.



Halo is a sci-fi action epic in which players wage a hi-tech guerilla war on foot, in vehicles, in the air and beneath the surface of an alien ring orbiting in space. The game was created by Bungie Studios. The Windows PC version of Halo was developed by Gearbox, and the Macintosh version was developed by Westlake Interactive. The Xbox version of Halo has sold over 3 million units and won numerous "Game of the Year" accolades.




by MacNN Staff

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Comments

  1. MacNN.com Reader

    Joined: Dec 1969

    0

    Only 5 years LATE

    Gee, this was originally announced sometime in 1998?
    Nothing like fast-track development. Thanks MS

  1. MacNN.com Reader

    Joined: Dec 1969

    0

    800 mhz!!!

    Wow...my 867 mhz 2001 Quicksilver is JUST going to make it. Might be time to start thinking about a new mac. *sigh*

  1. MacNN.com Reader

    Joined: Dec 1969

    0

    Wow

    Well, I'm still amazed at the number of people who still play a game after a long time.

  1. MacNN.com Reader

    Joined: Dec 1969

    0

    Learn to read...

    The original Halo game was announced in summer of 99. And that game was completely scrapped. A whole new engine was rewritten and the game became a single player focused game instead of a multiplayer focused game. So the Halo that was announced and the Halo that was released on XBox and what we're getting next week are completely different products.

  1. MacNN.com Reader

    Joined: Dec 1969

    0

    too bad it also sucks

    The problem with halo is that being moved to the XBOX caused its basic design principles to be changed, so for example rather than being the huge, immersive seamless world it was touted to be at MacWorld, it's now a zone/level based shooter a la Quake.

    I've been playing the PC demo and it's really nothing great over any other similar game. It's sort of fun, but in general not some quantum leap over other FPS games.

    Of course, it is available for the mac, unlike a lot of other games = But for me, it was just one more FPS, which I left in favor of Everquest 2 years ago (I think Quake 3 was my last FPS game).

  1. MacNN.com Reader

    Joined: Dec 1969

    0

    Just because

    this game was 5 years late and hi-jacked by MS to suit their console is NO reason at all to make this one of the most widely pirated pieces of game software.

  1. MacNN.com Reader

    Joined: Dec 1969

    0

    800MHz G4?

    OK, so this game better be so freakin' awesome that it'll be worth buying a whole new Mac for!

  1. MacNN.com Reader

    Joined: Dec 1969

    0

    not that special

    It's a fun game, but not worth upgrading your Mac over it. I just bought the PC version and it's good. The funnest part is the warthog!

  1. MacNN.com Reader

    Joined: Dec 1969

    0

    Re: Wow

    "Well, I'm still amazed at the number of people who still play a game after a long time."

    If a game is fun, then it has lasting power. I still play tetris and even pacman sometimes. Too many games today are sold based on their marketing and graphics. If they truly are good games, people will play them for a long time.

  1. MacNN.com Reader

    Joined: Dec 1969

    0

    Mac users don't get it..

    On the PC side, games push hardware sales. Why can't Mac users understand that? For some reason they think newer games can magically be ported to run on their 400 MHz iMacs. Is it so hard to comprehend that a game which uses very complex graphics features, AI, and physics won't run on older hardware? Halo uses features that have never been used on a game released for Macs, so yes, it will be demanding.

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